Actcheem Surapido: Used to stop the Valamure curse, and is even more difficult to cast than the actual Valamure spell.
Aiyee, Aiyee, Aiyee, Bookata: The language spell. This spell allows the caster to understand and speak the languages of the people nearby. The user speaks like normal but the words are translated in the ears of the hearers.
Anmasee/Amnasee: Anmasee is used to bend metal. Amnasee is used to melt metal.
Balamee: Power balls that hover around hands to protect against laser fire.
Eenwahs: Turns off the fire of the Shawnee spell.
Fly: Allows the user to fly or cause something else to fly.
Foonati: One of the most basic of spells. It is used to move small objects like light switches.
Halo-Marine: Allows you to hover in midair.
Open: Opens locks and doors.
Others: Disappear and reappear, globe that protects Griffen in space, flash of light in hand, light comes from fingers, camouflage on the wall, electrical ropes, etc.
Protection: A spell which has varying degrees of potency. On the lowest scale, it will send light to blind an enemy, but on the largest scale, it will envelope the caster with a yellow globe of energy. Not only will it defend, but it will also attack with long tendrils of electricity.
ReGuardae: Creates a staff of energy from midair.
Rowque: An offensive spell which throws the userís enemy to the ground.
Shawnee: Normally turns the casterís thumb into a lighter but sometimes it turns Simonís thumb into a flame thrower.
Splindore: Wind that attacks enemies.
Spliteasto: Transforms a piece of wood or staff into Japanese nunchucks.
Valamure: Summons a gray wraith who kills on contact. One of the most difficult spells to cast. Requires two wands.
Voluminous: Makes an object larger in size.